A solitaire paper game of legal authority, biological danger, contested ownership, and emergency seizure.
A sealed War Council warrant authorizes entry into an abandoned Fleming laboratory beneath the Obsidian Vaults.
The facility was officially closed.
Its staff remain inside.
Two Fleming branches claim authority over the site. House Orrix claims ownership of the research. A fractured Protector Order controls the entrance, and a restricted Counter-Species programme is still active below the facility.
You are the War Council Executor.
Enter the complex, establish lawful command, manage rival claimants, secure evidence, control the biological threat, and decide whether the programme must be seized, transferred, sealed, or destroyed.
Every decision affects your authority, facility control, evidence, team readiness, biological stability, and political pressure.
Complete the warrant. Survive the final crisis. Face the War Council review.