Physical systems built for play, interaction, and display.
DEVELOPMENT FUNDING GOAL
$ 4,500
This campaign funds the first production run of Carmine’s Retirement machines.
Funds are allocated to:
• materials and components for 100 units
• packaging and printed materials
• development and refinement
• production setup and assembly tools
All machines and coins are produced in-house using our existing workshop and mint.
Estimated Retail Price
$ 49
Early Support Price
$ 39
He said he was getting out early.
Turns out… the money had other plans.
Watch your coin run the route, hit every turn, and land exactly where Carmine didn’t expect it.
Each machine runs on coins produced in our workshop mint.
Every coin you insert has been made, finished, and prepared as part of the system.
The machines and the currency are built together.
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Production (100 Units) : $2,500
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Packaging & Print: $800
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Development & Refinement: $700
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Production Setup & Buffer: $500
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DEVELOPMENT FUNDING GOAL
$
Estimated Retail Price
$
Early Support Price
$
MYZUS CODEX: PLUMBING SYSTEMS — UNIT 01
Developed on Aphis Prime within the Imperium by Fleming Laboratories, this unit is part of the Myzus Codex — a system of mechanical training devices used to teach the operation of city infrastructure.
Plumbing Systems — Unit 01 models a live flow network under continuous conditions. Movement is constant, and the operator must regulate the system in real time using valves and routing paths.
Flow cannot be stopped — only redirected.
Constructed using physical materials and functional components, each unit is designed to operate as a working system rather than a simulation.
This is a mechanical training device.This is how the Imperium is maintained.
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Materials: TBD
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Tooling & Equipment: TBD
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Prototyping & Iteration: TBD
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Design & Development: TBD
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Assembly & Production: TBD
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Testing & Calibration: TBD
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Finishing & Presentation: TBD
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DEVELOPMENT FUNDING GOAL
$
Estimated Retail Price
$
Early Support Price
$
A system discovered beneath a train station.The machines are still active.
Each unit is assembled as a complete Terminal Node, combining software, hardware, and physical artifacts into a single system.
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Game Development: TBD
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Art & Visual Design: TBD
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Hardware Components: TBD
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Enclosure & Build: TBD
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System Integration: TBD
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Document Production: TBD
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Testing & Quality Control: TBD
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