Original board games, card games, and digital experiences set in original worlds.
DEVELOPMENT FUNDING GOAL
$
Estimated Retail Price
$
Early Support Price
$
A naval survey and mapping field kit designed for independent operation.
Issued materials include sector charts, operational data, and assignment directives for the Greenridge Region.
Assignments are issued through Command.
Not all sectors are fully documented.
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Initial Release — Greenridge Region
System Design: TBD
Status: 0%
Cartography: TBD
Status: 0%
Card Procudtion: TBD
Status: 0%
Document Printing: TBD
Status: 0%
Logbook Production: TBD
Status: 0%
Packaging Assembly: TBD
Status: 0%
Field Folder Production: TBD
Status: 0%
Materials Sourcing: TBD
Status: 0%
Final Assembly: TBD
Status: 0%
Initial Issue Batch: TBD
Status: 0%
DEVELOPMENT FUNDING GOAL
$
Estimated Retail Price
$
Early Support Price
$
MYZUS CODEX: PLUMBING SYSTEMS — UNIT 01
Developed on Aphis Prime within the Imperium by Fleming Laboratories, this unit is part of the Myzus Codex — a system of mechanical training devices used to teach the operation of city infrastructure.
Plumbing Systems — Unit 01 models a live flow network under continuous conditions. Movement is constant, and the operator must regulate the system in real time using valves and routing paths.
Flow cannot be stopped — only redirected.
Constructed using physical materials and functional components, each unit is designed to operate as a working system rather than a simulation.
This is a mechanical training device.This is how the Imperium is maintained.
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Materials: TBD
Status: 0%
Tooling & Equipment: TBD
Status: 0%
Prototyping & Iteration: TBD
Status: 0%
Design & Development: TBD
Status: 0%
Assembly & Production: TBD
Status: 0%
Testing & Calibration: TBD
Status: 0%
Finishing & Presentation: TBD
Status: 0%
DEVELOPMENT FUNDING GOAL
$30,000
Estimated Retail Price
$ 25 CAD
Early Support Price
$ 18 CAD
A competitive card game where players become museum curators, collecting remarkable insects and assembling extraordinary exhibits.
Game Overview:
• 2–6 Curators
• 20–30 Minute Play Time
• 108 Card Deck
• Real Insect Species
• Museum Exhibit Gameplay
Sample Coming Soon!
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Manufacturer: Ivory Graphics (UK)
Photography: Alex Wild Photography
www.alexanderwild.com
Macro Photography Goal: $4,000
Status: 0%
Production Goal: $26,000
Status: 0%
NOT FINAL ARTWORK
Storybook: 100%
Rulebook: 100%
Scenario Book: 100%
Game Mechanics: 100%
Cartels & Characters: 100%
A Crime Saga Dungeon Crawler
A cooperative campaign game of rival cartels, ancient tunnels, and deadly secrets hidden beneath the insect world.
Beneath Every Empire Lies Another.
Players: 1–4
Age: 14+
Game Length: 60–120 minutes per mission
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Manufacturer: TBD
Funding Goal (Prototype): TBD
Status: 0%
Funding Goal (Production Run): TBD
Status: 0%
Mundus sacer fractus est
Bellum Septentriae coepit
Rulebook: 0%
Storybook: 80%
Game Mechanics: 80%
World & Characters: 100%
BELLUM SANCTORUM
Nicopolis has fallen.
Septentria is at war.
A narrative strategy adventure set in the world of Septentria.
Lead Santa Lux across a continent of temples, forests, and ancient powers as the war for the future of the Septarchs begins.
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Watch out for the The Septentria Orchestra crowdfunding page in the Music section.
Manufacturer: TBD
Funding Goal (Prototype): TBD
Status: 0%
Funding Goal (Production Run): TBD
Status: 0%
Trouble is brewing at the manor.
Status: Locked