GAMES

Original board games, card games, and digital experiences set in original worlds.

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DEVELOPMENT FUNDING GOAL

$

Estimated Retail Price

$

Early Support Price

$

DEEPWATCH

Greenridge Field Kit

A naval survey and mapping field kit designed for independent operation.

 

Issued materials include sector charts, operational data, and assignment directives for the Greenridge Region.

 

Assignments are issued through Command.

Not all sectors are fully documented.

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Initial Release — Greenridge Region

System Design: TBD

Status: 0%

Cartography: TBD

Status: 0%

Card Procudtion: TBD

Status: 0%

Document Printing: TBD

Status: 0%

Logbook Production: TBD

Status: 0%

Packaging Assembly: TBD

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Field Folder Production: TBD

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Materials Sourcing: TBD

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Final Assembly: TBD

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Initial Issue Batch: TBD

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DEVELOPMENT FUNDING GOAL

$

Estimated Retail Price

$

Early Support Price

$

MYZUS CODEX

Mechanical Skill Game

MYZUS CODEX: PLUMBING SYSTEMS — UNIT 01

Developed on Aphis Prime within the Imperium by Fleming Laboratories, this unit is part of the Myzus Codex — a system of mechanical training devices used to teach the operation of city infrastructure.

 

Plumbing Systems — Unit 01 models a live flow network under continuous conditions. Movement is constant, and the operator must regulate the system in real time using valves and routing paths.

 

Flow cannot be stopped — only redirected.

Constructed using physical materials and functional components, each unit is designed to operate as a working system rather than a simulation.

 

This is a mechanical training device.This is how the Imperium is maintained.

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Materials: TBD

Status: 0%

Tooling & Equipment: TBD

Status: 0%

Prototyping & Iteration: TBD

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Design & Development: TBD

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Assembly & Production: TBD

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Testing & Calibration: TBD

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Finishing & Presentation: TBD

Status: 0%

DEVELOPMENT FUNDING GOAL

$30,000

Estimated Retail Price

$ 25 CAD

Early Support Price

$ 18 CAD

INSECTARIUM

Card Game

A competitive card game where players become museum curators, collecting remarkable insects and assembling extraordinary exhibits.

Game Overview:

• 2–6 Curators

• 20–30 Minute Play Time

• 108 Card Deck

• Real Insect Species

• Museum Exhibit Gameplay

Sample Coming Soon!

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Manufacturer: Ivory Graphics (UK)

Photography: Alex Wild Photography

www.alexanderwild.com

Macro Photography Goal: $4,000

Status: 0%

Production Goal: $26,000

Status: 0%

NOT FINAL ARTWORK

Storybook: 100%

Rulebook: 100%

Scenario Book: 100%

Game Mechanics: 100%

Cartels & Characters: 100%

ANT CARTELS

Board Game

A Crime Saga Dungeon Crawler

A cooperative campaign game of rival cartels, ancient tunnels, and deadly secrets hidden beneath the insect world.  

Beneath Every Empire Lies Another.

 

Players: 1–4

Age: 14+

Game Length: 60–120 minutes per mission

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Manufacturer: TBD

Funding Goal (Prototype): TBD

Status: 0%

Funding Goal (Production Run): TBD

Status: 0%

Mundus sacer fractus est

Bellum Septentriae coepit

 

Rulebook: 0%

Storybook: 80%

Game Mechanics: 80%

World & Characters: 100%

SANTA'S WAR

Board Game

BELLUM SANCTORUM

Nicopolis has fallen.

Septentria is at war.

 

A narrative strategy adventure set in the world of Septentria.

 

Lead Santa Lux across a continent of temples, forests, and ancient powers as the war for the future of the Septarchs begins.

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Watch out for the The Septentria Orchestra crowdfunding page in the Music section.

Manufacturer: TBD

Funding Goal (Prototype): TBD

Status: 0%

Funding Goal (Production Run): TBD

Status: 0%

NEXT PROJECT

Board Game

Trouble is brewing at the manor.

Status: Locked